Angry

1750 Pts - Codex: Orks - Waaaaagh SkullKrusha speed freeks

Name # Grp WS BS S T Wo I A Ld Save Cost
Warboss 1 HQ 5 2 5/10 5 3 4/1 4 9 6+/5(i) 95
(C:Orks, pp. 32 & 97); Unit Type: Infantry; Stikkbombs; Cybork Body; Slugga; Power Klaw; Furious Charge; Independent Character; Mob Rule; Waaagh!
Big Mek 1 HQ 4 2 4 4 2 3 3 8 6+ 105
(C:Orks, pp. 34 & 97); Unit Type: Infantry; Mek's Tools; Kustom Force Field; Burna; Furious Charge; Independent Character; Mob Rule; Waaagh!
Nobz 1 Troops                   426
(C:Orks, pp. 34 & 98); Unit Type: Infantry; Count as Troop Troops; Cybork Body; Nobz; Nobz; Nobz; Nobz; Nobz; Nobz; Nobz; Nobz; Feel No Pain; Furious Charge; Mob Rule; Waaagh!
  Painboy 1 4 2 4 4 2 3 3 7 6+/5(i) [55]
(C:Orks, pp. 40 & 100); Dok's Tools; Cybork Body; 'Urty Syringe
  Nobz 1 4 2 4/8 4 2 3/1 3 7 6+/5(i) [53]
Ammo Runt; Cybork Body; Slugga; Power Klaw
  Nobz 1 4 2 4/8 4 2 3/1 3 7 6+/5(i) [55]
Bosspole; Cybork Body; Slugga; Power Klaw
  Nobz 1 4 2 4/8 4 2 3/1 3 7 6+/5(i) [50]
Cybork Body; Slugga; Power Klaw
  Nobz 1 4 2 4 4 2 3 3 7 6+/5(i) [30]
Cybork Body; Choppa; Shoota/Skorcha Kombi-weapon
  Nobz 1 4 2 4 4 2 3 3/4 7 6+/5(i) [28]
Ammo Runt; Cybork Body; Choppa; Slugga
  Nobz 1 4 2 4/6 4 2 3 3 7 6+/5(i) [30]
Cybork Body; Slugga; Big Choppa
  Nobz 1 4 2 4 4 2 3 3/4 7 6+/5(i) [25]
Cybork Body; Choppa; Slugga
  Nobz 1 4 2 4/8 4 2 3/1 3 7 6+/5(i) [55]
Cybork Body; Power Klaw; Shoota/Skorcha Kombi-weapon
  Trukk 1 Grp: BS: 2 FA: 10 SA: 10 RA: 10 [45]
(C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Transport Capacity: 12 models; Red Paint Job; Reinforced Ram; Big Shoota; Ramshackle
'Ard Boyz 11 Troops 4 2 3 4 1 2 2/3 7 4+ 205
(C:Orks, pp. 40 & 100); Unit Type: Infantry; 'Eavy Armour; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!
  'Ard Boyz Nob 1 4 2 4/8 4 2 3/1 3 7 4+ [50]
(C:Orks, pp. 40 & 100); Unit Type: Infantry; 'Eavy Armour; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!
  Trukk 1 Grp: BS: 2 FA: 10 SA: 10 RA: 10 [45]
(C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Transport Capacity: 12 models; Red Paint Job; Reinforced Ram; Big Shoota; Ramshackle
Boyz 11 Troops 4 2 3 4 1 2 2/3 7 6+ 152
(C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!
  Boyz Nob 1 4 2 4/8 4 2 3/1 3 7 6+ [41]
(C:Orks, pp. 40 & 100); Unit Type: Infantry; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!
  Trukk 1 Grp: BS: 2 FA: 10 SA: 10 RA: 10 [45]
(C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Transport Capacity: 12 models; Red Paint Job; Reinforced Ram; Big Shoota; Ramshackle
Boyz 10 Troops 4 2 3 4 1 2 2/3 7 6+ 146
(C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!
  Boyz Nob 1 4 2 4/8 4 2 3/1 3 7 6+ [41]
(C:Orks, pp. 40 & 100); Unit Type: Infantry; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!
  Trukk 1 Grp: BS: 2 FA: 10 SA: 10 RA: 10 [45]
(C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Transport Capacity: 12 models; Red Paint Job; Reinforced Ram; Big Shoota; Ramshackle
Boyz 10 Troops 4 2 3 4 1 2 2 7 6+ 121
(C:Orks, pp. 40 & 100); Unit Type: Infantry; Shootas; Big Shoota (x1); Furious Charge; Mob Rule; Waaagh!
  Boyz Nob 1 4 2 4 4 2 3 3/4 7 6+ [16]
(C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa; Slugga; Furious Charge; Mob Rule; Waaagh!
  Trukk 1 Grp: BS: 2 FA: 10 SA: 10 RA: 10 [40]
(C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Transport Capacity: 12 models; Red Paint Job; Big Shoota; Ramshackle
Deffkoptas 3 Fast 4 2 3 4 2 2 2 7 4+ 135
(C:Orks, pp. 48 & 101); Unit Type: Jetbikes; Choppa; Twin Linked Rokkit Launcha (x3); Furious Charge; Hit & Run; Mob Rule; Scouts
Lootas 10 Elite 4 2 3 4 1 2 2 7 6+ 150
(C:Orks, pp. 43 & 100); Unit Type: Infantry; Deffguns; Furious Charge; Mob Rule; Waaagh!
Burna Boyz 5 Elite 4 2 3 4 1 2 2 7 6+ 75
(C:Orks, pp. 45 & 100); Unit Type: Infantry; Burna; Furious Charge; Mob Rule; Waaagh!
Battlewagon 1 Grp: Heavy BS: 2 FA: 14 SA: 12 RA: 10 140
(C:Orks, pp. 55 & 102); Unit Type: Vehicle (Tank); Transport Capacity: 20 models; 'Ard Case; Deff Rolla; Red Paint Job; Kannon
Total Cost: 1750

Option Footnotes
Special Rules
Feel No Pain If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E)
Furious Charge Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)
Hit & Run May move 3D6" after combat, conditions apply (p75 WH40K 5E)
Independent Character (See WH40k, pg. 50.)
Mob Rule May use number in mob instead of leadership (p31 C:O)
Ramshackle If a Trukk suffers a Vehicle Destroyed! or Vehicle Explodes! (wrecked) result, roll on the Ramshackle table below and apply the result instead of the usual effects. If the Trukk suffers more than one result, roll one die per result on the Ramshackle table , but only apply the lowest dice roll:
1 - 2: Kaboom! Truck Destroyed, all passengers and models within D6" take a S3 hit. surviving passengers must disembark and take a Pinning test.
3 - 4: Kareen! Move the Trukk 3D6" in a random direction, then apply the Kaboom! resul above. If the Trukk would careen into enemy models or terrain, stop it 1" away.
5 -6 Kerrunch! Truck is wrecked, Ork passengers take no damage but must immediately disembark.
Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E)
Waaagh! All friendly units have 'fleet of foot' for one turn (additional rules apply p31 C:O)
Unit Type
Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)
Unit Type: Jetbikes Unit Type: Jetbikes (p.53 WH40k)
1.) Move up to 12" over terrain. If end of move is in Diff Terr, do Dangerous Terrain test. Can land on top of Diff Terr, is without cover, and is as tall as the Terr for LOS. Can move though Diff Terr, take test. Get Cover.
2.) Turbo boosters special rule (p.76 WH40k)
3.) Shoot 1 weapon per rider. can Move and fire, RF and Heavy and still assault.
4.) Assault 6" affected by Diff Terr. Eldar Jetbikes: Can move 6" in assault phase.
5.) Fall back 3D6" over terrain.
6.) Increase stat +1T. (not vs Instant death.)
Unit Type: Vehicle (Fast, Open-topped) Unit Type: Vehicle (Fast, Open-topped) (WH40k, pg. 70)
Unit Type: Vehicle (Tank) Unit Type: Vehicle (Tank) (WH40k, pp. 68-69)
Wargear
'Ard Case No longer open topped (p93 C:O)
'Eavy Armour p91 C:O
Ammo Runt Reroll one to hit roll (p92 C:O)
Bosspole May re-roll failed Morale test but unit takes a wound (p92 C:O)
Cybork Body (p91 C:O)
Deff Rolla Reroll Dangerous Terrain tests. Tank shock causes D6 S10 hits. If Death or Glory then an additional D6 S10 hits occur (p55 C:O)
Dok's Tools (p38 C:O)
Kustom Force Field 5+ cover save, obscures vehicles (p34 C:O)
Mek's Tools When repairing on a 4+ the damage result is negated. On a 1 the vehicle is shaken (p34 C:O)
Red Paint Job + 1" to maximum move, no penalties for the additional movement (p93 C:O)
Reinforced Ram May Tank Shock, Add +2 to front armour for Death or Glory, Re-roll Dangerous Terrain tests (p93 C:O)
Stikkbombs Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).
Weapons
'Urty Syringe Poisoned weapon (p38 C:O)
Big Choppa p89 C:O
Big Shoota R36"; S5; AP5; Assault 3 (p89 C:O)
Burna Template; S4; AP5; Assault 1; Flamer or PW (p45 C:O)
Choppa If used with another close combat weapon, +1 attack in close combat.
Choppa & Slugga R12"; S4; AP6; Pistol (p91 C:O)
Deffguns R48"; S7; AP4; Heavy D3 (p43 C:O)
Kannon 36" Range
Frag: S4; AP5; Heavy 1; Blast
Krak: S8; AP3; Heavy 1
(p51 C:O)
Power Klaw Ignores armour saves, increases strength in close combat.
Shoota/Skorcha Kombi-weapon Shoota: R18"; S4; AP6; Assault 2 (p91 C:O)
Skorcha: Template; S5; AP4; Assault 1 (p89 C:O)
Shootas R18"; S4; AP6; Assault 2 (p91 C:O)
Slugga 12" Range; S4; AP6; Pistol (p91 C:O).
Twin Linked Rokkit Launcha R24"; S8; AP3; Assault 1; Linked (p89 C:O)

Roster Design Information
Waaagh! (C:O, pg. 31)
Mob Rule! (C:O, pg. 31)
Furious Charge (on selected units) (WH40K, pg. 75)

Validation Report
c-1. File Version: 1.09a For Bug Reports/www.ab40k.org; 1. Army: Codex: Orks; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission
Roster satisfies all enforced validation rules

Roster Statistics
% Elite: 12.9
% Fast: 7.7
% Heavy: 8.0
% HQ: 11.4
Model Count: 81
% Troops: 60.0
% Wargear: 0.0
Files version: 1.09

Group Min Max Used
HQ 1 2 2
Elite 0 3 2
Troops 2 6 5
Fast 0 3 1
Heavy 0 3 1

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